[Computer-go] CGOS source on github

uurtamo uurtamo at gmail.com
Fri Jan 22 06:46:05 PST 2021


also frankly not a problem for a rating system to handle.

a rating system shouldn't be tweaked to handle eccentricities of its
players other than the general assumptions of how a game's result is
determined (like, does it allow for "win" and "draw" and "undetermined" or
just "win").

s.


On Fri, Jan 22, 2021 at 6:29 AM David Wu <lightvector at gmail.com> wrote:

> On Fri, Jan 22, 2021 at 8:08 AM Rémi Coulom <remi.coulom at gmail.com> wrote:
>
>> You are right that non-determinism and bot blind spots are a source of
>> problems with Elo ratings. I add randomness to the openings, but it is
>> still difficult to avoid repeating some patterns. I have just noticed that
>> the two wins of CrazyStone-81-15po against LZ_286_e6e2_p400 were caused by
>> very similar ladders in the opening:
>> http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733333.sgf
>> http://www.yss-aya.com/cgos/viewer.cgi?19x19/SGF/2021/01/21/733301.sgf
>> Such a huge blind spot in such a strong engine is likely to cause rating
>> compression.
>> Rémi
>>
>
> I agree, ladders are definitely the other most noticeable way that Elo
> model assumptions may be broken, since pure-zero bots have a hard time with
> them, and can easily cause difference(A,B) + difference(B,C) to be very
> inconsistent with difference(A,C). If some of A,B,C always handle ladders
> very well and some are blind to them, then you are right that probably no
> amount of opening randomization can smooth it out.
>
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