[Computer-go] LZ-1a198f-t1-v2600 on CGOS

Andy andy.olsen.tx at gmail.com
Mon Mar 5 20:35:36 PST 2018


With the recent upgrade to 10 block 128 filter net for LZ a few more people
have started running LZ bots on CGOS. I'm running the last 6x128 net as
LZ-b3b00c-t1-v3200, and it is using a recent build from the next branch
(v0.12-24-g4a77da5). I plan to make this an anchor that runs a long time. I
also tried running a full thinking time bot as LZ-1a198f-t2-nolim, but it
caused my computer to lockup and lose on time. I'll try debugging that
later, and in the meantime avoid nolimit bots.

Some other LZ bots active now:
LZ-5b9-t4, LeelaZero-10B-w5b9, LeelaZ_1080_ae205d. I don't know anything
about these but they appear to be recent 10x128 nets, and they use a good
amount of time to play so probably don't have a playout/visit cap. I guess
I'll wait awhile to see if more LZ bots appear before running any new
10x128 nets myself.

- Andy aka KillerDucky




2018-03-04 22:38 GMT-06:00 Andy <andy.olsen.tx at gmail.com>:

> See below Cross-post from https://www.reddit.com/r/cbaduk/comments/823ekq/
> lz1a198ft1v2600_on_cgos
>
> I'm volunteering to run some LZ bots on CGOS (the main person running them
> before has decided to stop). The first one, LZ-1a198f-t1-v2600, will get
> 100 games soon.
>
> I decided to use -v2600 because it uses about the same amount of GPU time
> as -p1600 but it is stronger. Full command line: ./leelaz -v 2600
> --noponder -r 1 -g -t 1 -d -w 1a198f -l LZ-1a198f-t1-v2600.log
>
> I plan to eventually run two bots at a time. One as an anchor that runs
> for a long time, and another as the most recent net just up to 100 games to
> get a BayesElo. This might mean skipping some nets but I don't think it's
> necessary to get every single one. Some other bot authors have complained
> about too many LZ clones on CGOS.
>
> I also plan to occasionally run a net with full thinking time (remove -v2600
> --noponder, and use -t2 which seems close to optimal on my machine). I
> have a GTX960, when I run this test I'll post some information on how many
> playouts it gets in the games.
>
> - Andy aka KillerDucky
>
>
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