[Computer-go] dealing with multiple local optima
xiver77 at gmail.com
Fri Feb 24 08:59:47 PST 2017
But those video games have a very simple optimal policy. Consider Super
Mario: if you see an enemy, step on it; if you see a whole, jump over it;
if you see a pipe sticking up, also jump over it; etc.
On Sat, Feb 25, 2017 at 12:36 AM, Darren Cook <darren at dcook.org> wrote:
> > ...if it is hard to have "the good starting point" such as a trained
> > policy from human expert game records, what is a way to devise one.
> My first thought was to look at the DeepMind research on learning to
> play video games (which I think either pre-dates the AlphaGo research,
> or was done in parallel with it): https://deepmind.com/research/dqn/
> It just learns from trial and error, no expert game records:
> Darren Cook, Software Researcher/Developer
> My New Book: Practical Machine Learning with H2O:
> Computer-go mailing list
> Computer-go at computer-go.org
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