[Computer-go] Commercial Go software and high-end users

Petri Pitkanen petri.t.pitkanen at gmail.com
Mon May 30 22:50:59 PDT 2016


Chess was popular everywhere so the barriers were relatively small. As one
chess writer said it. There are moer chess titles written than all other
hobby titles combined. Dunno who reads all of them.

But I do doubt if strong go programs give too much for analysis. Even if
they are 1p and can show you a better move it is not worth much for a human
when there is no reasoning available how to zoom into that move. Even in
chess no-one really gains form computer analysis. After your own analysis
you can check if you missed an tactic, but as for strategy, dont think so

So pro-level-go-teaching-program would be a another decades long problem to
solve

2016-05-30 23:49 GMT+03:00 Petr Baudis <pasky at ucw.cz>:

>   Hi!
>
>   Couple of ideas.
>
> On Mon, May 30, 2016 at 06:19:39AM +0200, "Ingo Althöfer" wrote:
> > One point is: The absolute strength of the program need not to be
> > better than the strength of the player who uses it for analysis purposes.
> > It is enough that the program is tactically strong.
>
>   But strong Go programs are traditionally strategically strong, but
> tactically *weak*. We still don't have a good publicly available tsumego
> solver.  I think this makes their capabilities a lot less useful for
> game analysis.
>
> > Another point: Once you have a database program with nice functionality,
> > it is only a question of short time until it is supported by playing
> > programs.
>
>   (I think we have pretty good web-based Go database engines now.)
>
> > > On the other hand, commercial engines are probably close to breaking
> the
> > > 1p barrier soon. At which point they'll become analysis tools even for
> > > the higher echelon of players, if initial resistance to "a new thing"
> > > can be overcome.
> >
> > And for that it would be very helpful to have a few popular top players
> > using it.
>
>   So my main hypothesis is that the English-speaking market is very
> small, and the East Asian language barrier(s) prevent a lot of network
> effects to kick in; the Western audience is small and the barrier is
> hard to overcome.  (In the Chess world, there probably was
> English-Russian barrier but the player distribution is still a lot
> more even, imho.)
>
> --
>                                 Petr Baudis
>         If you have good ideas, good data and fast computers,
>         you can do almost anything. -- Geoffrey Hinton
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