[Computer-go] new bot friendly go server.
contact at urbanhafner.com
Wed May 25 23:14:31 PDT 2016
It's always great to have more options. I will give it a try at some point.
One question that's not totally related to your server. How is scoring generally handled when it comes to the clock? On your server the clock seems to run even when running final_status_list and final_score when if I understood you correctly. How is this handled on KGS? I would have assumed that the clock stops while these two commands are running.
Von meinem iPhone gesendet
> Am 22.05.2016 um 10:56 schrieb Henry Hemming <typo.hh at gmail.com>:
> Hello, I would like to invite all you go bot developers to my new go server.
> Here are a few reasons why its bot friendly. Its a simple (and very pretty) auto match server, with no handicaps, and only such pairings that there is a reasonable chance for both players to win. The only rule-set is Chinese and there is no arbitration in scoring, server provides estimate on which stones are dead, if either player thinks its wrong, they play cleanup, removing all dead stones from the board. Clock runs even during scoring, and there is no disconnect protection, ensuring all games finish in a timely manner. There are no restrictions against bots playing each other, however pairing algorithm tries to avoid repeat pairings. Accounts rating are much more accurate than standard elo yet will never get "heavy" allowing for quick testing of bot features. All games are ranked and there is no special registration requirements for bots.
> While there are hundreds of games being played every day by beta testers (ranging from double digit kyus to high dans), the server is still in stealth mode of sorts. I would like to give any bots a few days head start before opening it to the public. The server provides a RESTful interface, but there is a simple GTP translation code available for it, which is used to run Pachi and GnuGo at the moment.
> -Henry Hemming
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> Computer-go at computer-go.org
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