[Computer-go] Update: Workshop on Neural Nets in Games

"Ingo Althöfer" 3-Hirn-Verlag at gmx.de
Fri Feb 12 22:36:56 PST 2016


the website on the workshop has been updated:

Most relevant new paragraph is:
The publication policy of the workshop is aimed at attracting 
novel ideas and early work, to foster discussion among the 
participants. The copyright of the papers will remain with the authors. 
Papers will be disseminated informally, and will be uploaded to arXiv. 
There will be no formal scientific publication of proceedings, so 
authors are free to publish (versions of) their work later at regular 
conferences or journal. (This is in contrast to the policy of CG2016, which 
is a formal refereed publication with copyright transferral, and an earlier 
submission deadline.)
Short papers of 2 to 6 pages are preferred. The maximum length is 8 pages.

Deadline remains May 01, 2016.

Cheers, Ingo.

> Gesendet: Montag, 08. Februar 2016 um 15:04 Uhr
> Von: "Ingo Althöfer" <3-Hirn-Verlag at gmx.de>
> An: computer-go at computer-go.org
> Betreff: [Computer-go] Workshop: Neural Nets in Games
> Hi,
> together with the CG-2016 conference in Leiden also a special
> workshop on "Neural Nets in Games" will take place:
> https://cg2016leiden.wordpress.com/nn-in-games/
> Short papers of 4 to 6 pages are preferred. The maximum length is 8 pages. 
> Deadline for submissions is May 01, 2016.
> Notification of acceptence around May 10, 2016.
> Workshop is between June 29 and July 01.
> It will become a hot workshop.
> Do not miss it!
> Ingo Althoefer
> (Vice president of the ICGA).
> _______________________________________________
> Computer-go mailing list
> Computer-go at computer-go.org
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