[Computer-go] Mastering the Game of Go with Deep Neural Networks and Tree Search

Jim O'Flaherty jim.oflaherty.jr at gmail.com
Tue Feb 2 08:29:15 PST 2016


And to meta this awesome short story...

AI Software Engineers: Robert, please stop asking our AI for explanations.
We don't want to distract it with limited human understanding. And we don't
want the Herculean task of coding up that extremely frail and error prone
bridge.
On Feb 1, 2016 3:03 PM, "Rainer Rosenthal" <r.rosenthal at web.de> wrote:

> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Robert: "Hey, AI, you should provide explanations!"
> AI: "Why?"
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> Cheers,
> Rainer
>
>> Date: Mon, 1 Feb 2016 08:15:12 -0600
>> From: "Jim O'Flaherty" <jim.oflaherty.jr at gmail.com>
>> To: computer-go at computer-go.org
>> Subject: Re: [Computer-go] Mastering the Game of Go with Deep Neural
>>         Networks and Tree Search
>> Message-ID:
>>         <
>> CAKX5Gkjc7J0UQ_PMxyUmYFRe7r+7ydLTigBNa5Oo7KvnZq7qNA at mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> Robert,
>>
>> I'm not seeing the ROI in attempting to map human idiosyncratic linguistic
>> systems to/into a Go engine.
>>
>
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