[Computer-go] monte carlo search; all valid moves?
contact at urbanhafner.com
Sat Mar 28 04:15:21 PDT 2015
Exactly you don't check super ko in the playouts and you generally stop playouts at 3 * boardsize * boardsize. But once you start adding more logic into the playouts (like not playing in single point eyes) they tend not to hit this limit.
Von meinem iPhone gesendet
> Am 28.03.2015 um 11:53 schrieb hughperkins2 <hughperkins2 at gmail.com>:
> Oh wait, superko check is not that cheap, but it is so rare, you can probably ignore it in playouts, and jist check befote submitting a move to the server. If its superko, then jist pass pethaps.
> Computer-go mailing list
> Computer-go at computer-go.org
More information about the Computer-go