[Computer-go] How to correctly use GoGui live graphics?
contact at urbanhafner.com
Thu Mar 26 02:31:47 PDT 2015
I'd like to use the live graphics feature of GoGui to see what the engine
is "thinking" during a game. I played around with it a bit, but I think I'm
doing it wrong. I always run into the problem that the output I want to
display gets cleared right away by GoGui. I understand why that's
happening. For example I try to display the win percentage of the move the
engine wants to play, but right after displaying this data I return said
move and GoGui removes the data. The same thing happens when I try to
display some data about the owner of each point. Again I try to do it right
before returning a result to genmove as this seems to be the point at which
the engine has the best estimate. Obviously that gets cleared right away,
So, is there a way around that? Or is the live graphics feature meant to be
used in a different way?
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