[Computer-go] gtp question for topological go program

Ray Tayek rtayek at ca.rr.com
Mon Jun 8 22:58:34 PDT 2015


On 6/8/2015 8:52 PM, Xavier Combelle wrote:
> I think for this purpose stick with gtp protocol would be an handicap 
> more than a bless
it looks that way, but i want to have the program work against other 
engines when it is playing normal go.
>
> I think a simple protocol like this (loosely adapted from gtp would 
> fit) ...  # Rules negotiation ...
i could do this (i think). but i would need 2 sockets since on is 
blocked on reading gtp commands.
> Actually the gtp protocol could be used with one player as the master 
> and the other as an engine but it would let you less flexibility and
>
> would not illustrate well that both player are not in a strictly slave 
> master relation but more a pair to pair relation
>
> During the negotiations phase, both player could simultaneously send 
> the same command in this case both would agree and it's not a problem
i may try something like this later.

thanks
>
> 2015-06-09 4:25 GMT+02:00 Ray Tayek <rtayek at ca.rr.com 
> <mailto:rtayek at ca.rr.com>>:
>
>     On 6/8/2015 12:58 PM, Xavier Combelle wrote:
>>     It's not clear why you would want that your engine have control
>>     on communication. Can you explain your use case ?
>>
>     our main use case is: two humans at different locations with my
>     program want to play each other over a socket. seems like one has
>     to be active.
>
>     the passive client has a thread that reads a socket and executes
>     commands. if this program were to send a command through the
>     socket, then the other side's response to the command would be
>     read as a command.
>
>     thanks
>
>>     2015-06-08 7:28 GMT+02:00 Ray Tayek <rtayek at ca.rr.com
>>     <mailto:rtayek at ca.rr.com>>:
>>
>>         hi, still implementing gtp for my topological go program. it
>>         sorta works with gogui.
>>
>>         looking at the gnugo implementation, it seems all passive in
>>         that it simply reacts to commands.
>>
>>         so it looks like one side (or some other controller) has to
>>         be the passive side and react to the commands (like gnugo),
>>         and one side need to be active to do the setup and issue
>>         genmove commands (like gogui).
>>
>>         currently my program waits for the player to move before
>>         sending it's repsonse (the move) back. looks like gogui uses
>>         something called: runLengthyCommand() for this. and some
>>         complicated code.
>>
>>         is there any documentation on how to be the active side of gtp?
>>
>>         is it possible for both sides to issue commands?
>>           ...
>>
>>
>>
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>
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-- 
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