[Computer-go] gtp question for topological go program
xavier.combelle at gmail.com
Mon Jun 8 12:58:44 PDT 2015
It's not clear why you would want that your engine have control on
communication. Can you explain your use case ?
2015-06-08 7:28 GMT+02:00 Ray Tayek <rtayek at ca.rr.com>:
> hi, still implementing gtp for my topological go program. it sorta works
> with gogui.
> looking at the gnugo implementation, it seems all passive in that it
> simply reacts to commands.
> so it looks like one side (or some other controller) has to be the passive
> side and react to the commands (like gnugo), and one side need to be active
> to do the setup and issue genmove commands (like gogui).
> currently my program waits for the player to move before sending it's
> repsonse (the move) back. looks like gogui uses something called:
> runLengthyCommand() for this. and some complicated code.
> is there any documentation on how to be the active side of gtp?
> is it possible for both sides to issue commands?
> any pointers will be appreciated.
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