[Computer-go] Liberty races in playouts
ds2 at physik.de
Sun Apr 26 01:07:34 PDT 2015
I wonder which ideas are around for liberty races in playouts.
What nicego does: it reweights the random moves in the playout to make
sure, that each point is played with roughly the same probability.
This approach tries to solve the problem, that local playout rules
modify this probability, as this leads to more than one point ending in
playing at a liberty in a liberty race.
But this just "fixes" the problem that were introduced due to local
What are you doing, and does it work?
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