[Computer-go] Seki in playouts
weiqiprogramming at gmail.com
Sat Apr 18 23:58:07 PDT 2015
I just tried this, and included code in the playout to save groups in
atari by counter-capturing enemy stones. It still chooses to connect in
that situation, so I am going back to passing in playouts.
On 2015-04-16 3:41, Aja Huang wrote:
> On Wed, Apr 15, 2015 at 12:24 PM, Igor Polyakov
> <weiqiprogramming at gmail.com <mailto:weiqiprogramming at gmail.com>> wrote:
> 5. But it misses this because squeezing leads to a few accidental
> losses in playouts where black plays something that white doesn't
> respond to
> My two cents: just prevent the accidental losses in playouts then the
> program will play B8 correctly.
> Computer-go mailing list
> Computer-go at computer-go.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Computer-go