[Computer-go] Seki in playouts

Igor Polyakov weiqiprogramming at gmail.com
Sat Apr 18 23:58:07 PDT 2015

I just tried this, and included code in the playout to save groups in 
atari by counter-capturing enemy stones. It still chooses to connect in 
that situation, so I am going back to passing in playouts.

On 2015-04-16 3:41, Aja Huang wrote:
> On Wed, Apr 15, 2015 at 12:24 PM, Igor Polyakov 
> <weiqiprogramming at gmail.com <mailto:weiqiprogramming at gmail.com>> wrote:
>     5. But it misses this because squeezing leads to a few accidental
>     losses in playouts where black plays something that white doesn't
>     respond to
> My two cents: just prevent the accidental losses in playouts then the 
> program will play B8 correctly.
> Aja
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