[Computer-go] C++11; threads

Ben Ellis ben.ellis at softweyr.co.uk
Thu Jun 19 05:02:31 PDT 2014


That was 9x9, on a 19x19 I only get 0.8kpps.


On Thu, Jun 19, 2014 at 12:59 PM, Ben Ellis <ben.ellis at softweyr.co.uk>
wrote:

> I've got a very similar but less feature rich implementation of Orego.
>
> I only get 4kpps single threaded on my power-saver ultra book.
> Unfortunately I've not got access to a beefier machine to benchmark with
> but like to -think- *dream* that I'm getting play out speeds closer to
> Orego on a better machine.
>
>      Ben
>
>
> On Thu, Jun 19, 2014 at 11:15 AM, Chun Sun <sunchun79 at gmail.com> wrote:
>
>> Thanks David,
>>
>> I ask this because I can only get 2k/s on 19x19 with 200 move per
>> playout, single thread, no "playout termination check", and I saw people on
>> this forum usually have much better numbers.
>>
>> Looks like I need to work on my performance more :)
>>
>> Thanks,
>> Chun
>>
>> From the empty board until the playout terminates.  I think for 9x9 it’s
>> typically around 110 moves.
>>
>>
>>
>> David
>>
>>
>>
>> *From:* computer-go-bounces at dvandva.org [mailto:
>> computer-go-bounces at dvandva.org] *On Behalf Of *Chun Sun
>> *Sent:* Wednesday, June 18, 2014 8:21 AM
>> *To:* computer-go at dvandva.org
>> *Subject:* Re: [Computer-go] C++11; threads
>>
>>
>>
>> Hi all,
>>
>>
>>
>> Sorry to ask this beginner question in this thread:
>>
>>
>>
>> When you say "playouts per second", how many moves does each playout
>> have? on average? Do you play from empty until the board is full for each
>> playout?
>>
>>
>>
>> Thank you,
>>
>> Chun
>>
>>
>>
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>
>
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