[Computer-go] C++11; threads

Erik van der Werf erikvanderwerf at gmail.com
Thu Jun 19 04:21:17 PDT 2014


2k/s doesn't sound too bad (if it's a rather heavy playout policy),
but I would expect a lot more than 200 moves for 19x19. On my phone I
only get a few hundred 19x19 playouts per thread per second...

Erik


On Thu, Jun 19, 2014 at 12:15 PM, Chun Sun <sunchun79 at gmail.com> wrote:
> Thanks David,
>
> I ask this because I can only get 2k/s on 19x19 with 200 move per playout,
> single thread, no "playout termination check", and I saw people on this
> forum usually have much better numbers.
>
> Looks like I need to work on my performance more :)
>
> Thanks,
> Chun
>
> From the empty board until the playout terminates.  I think for 9x9 it’s
> typically around 110 moves.
>
>
>
> David
>
>
>
> From: computer-go-bounces at dvandva.org
> [mailto:computer-go-bounces at dvandva.org] On Behalf Of Chun Sun
> Sent: Wednesday, June 18, 2014 8:21 AM
> To: computer-go at dvandva.org
> Subject: Re: [Computer-go] C++11; threads
>
>
>
> Hi all,
>
>
>
> Sorry to ask this beginner question in this thread:
>
>
>
> When you say "playouts per second", how many moves does each playout have?
> on average? Do you play from empty until the board is full for each playout?
>
>
>
> Thank you,
>
> Chun
>
>
>
>
> _______________________________________________
> Computer-go mailing list
> Computer-go at dvandva.org
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>
> _______________________________________________
> Computer-go mailing list
> Computer-go at dvandva.org
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go



More information about the Computer-go mailing list