[Computer-go] C++11; threads
sunchun79 at gmail.com
Thu Jun 19 03:15:32 PDT 2014
I ask this because I can only get 2k/s on 19x19 with 200 move per playout,
single thread, no "playout termination check", and I saw people on this
forum usually have much better numbers.
Looks like I need to work on my performance more :)
>From the empty board until the playout terminates. I think for 9x9 it’s
typically around 110 moves.
*From:* computer-go-bounces at dvandva.org [mailto:
computer-go-bounces at dvandva.org] *On Behalf Of *Chun Sun
*Sent:* Wednesday, June 18, 2014 8:21 AM
*To:* computer-go at dvandva.org
*Subject:* Re: [Computer-go] C++11; threads
Sorry to ask this beginner question in this thread:
When you say "playouts per second", how many moves does each playout have?
on average? Do you play from empty until the board is full for each playout?
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