[Computer-go] Skip-opening matchmode
petri.t.pitkanen at gmail.com
Wed Jun 4 22:56:44 PDT 2014
My hypothesisi is that weird opening is not good or bad objectively, but
works because it matches the playing style of moves to come.
And small differences in opening do not matter much as it is the middle
game that sets players a part. Difference in points between 3-4 and 10-4 as
1st move is probably way below one, and in any middle game fights
difference between good and almost good moves is almost always more than 10
So good or bad opening is something that will be an issue once bots are
playing pro's with 1-2 stone handicap.
In chess I notices load of player buy and read opening books while at they
skill level they hardly ever meet an opponent that will play a know opening
past move six. And they lose and win games on dropped pieces on fine
nuances of strategy. Similarly in go loads of people study joseki and lose
games on not reading medium hard tsume-go situations correctly
2014-06-04 15:51 GMT+03:00 Marc Landgraf <mahrgell87 at gmail.com>:
> another idea crossed my mind lately. We see a lot of Bots play rather
> unconventional fuseki. Sadly it looks difficult to know, if those are
> actually a weakness or a strength of certain bots as our human judgement is
> not perfectly accurate here either. Thus I would love to see some games, in
> which the game is not started on an empty board, but on positions from
> professional games at around move 50 or 60. (the position of course should
> be not known to the bot before, so no preanalysis) For fairness reasons the
> players of course have to play it twice with alternating colors to prevent
> any potential advantage from the given board position.
> It would be interesting to see, if those Bot fuseki are actually playing
> into the bots strengths or if they are handicapping the bot, as they would
> do better with conventional openings, but are just unable to play them.
> Of course, the best would be, if it would be possible to somehow test it
> against humans of appropriate level, but I'm not sure, how this could be
> done. But even some sort of bot tourney with this mode would probably be
> interesting, even though it would not tell us, what I described above, but
> still the comparison to a normal tourney may tell something about strengths
> of certain bots.
> Same could be also done with endgame positions, but finding endgame
> positions that are challenging for the bots without being predecided on
> their level is probably rather difficult.
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