[Computer-go] Playouts vs playingstrength

Detlef Schmicker ds2 at physik.de
Tue Nov 19 22:45:03 PST 2013

After turning off pondering in pachi the plot looks much more sensible:


I will now do some comparison with proportional increasing playouts in
pachi and oakfoam.


Am Montag, den 18.11.2013, 21:11 +0100 schrieb Petr Baudis:
> On Sun, Nov 17, 2013 at 03:11:22PM +0100, Erik van der Werf wrote:
> > make sure Pachi isn't doing any kind of pondering in the
> > background.
>   Indeed, Pachi will ponder by default. Turn pondering off by passing
> 	pondering=0
> on the commandline.
> > pachi -d 0 -t =4000 -r chinese threads=1,max_tree_size=2048
>   Also, it may be worth passing pass_all_alive unless you are doing a
> sophisticated scoring procedure, to make sure Pachi captures all dead
> groups at the end of the game.
>   P.S.: Do your results imply that on 4000 playouts/move, oakfoam is
> quite stronger than Pachi now? I'd love to hear more. :) How does the
> playout speed compare?

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