[Computer-go] dead stones / seki detection algorithm
jasovsky.marek at gmail.com
Thu Nov 14 23:54:50 PST 2013
Hi, thank you for the quick answer. I am rather asking for situations where
you implement just app without engine where 2 players can play against each
other and where capture of stones can be detected and dead stones will be
removed from board., as well as detection of suicide that is not enabled,
as it does not kill other stones. so I am so far implementing no engine ,
to be more exact.
thanks in advance
2013/11/15 Erik van der Werf <erikvanderwerf at gmail.com>
> What type of positions are you interested in? There is certainly no
> simple solution for non-final positions (which is why Go is an
> interesting game), and even in final positions it can be tricky. For
> final positions Monte-Carlo playouts (with sufficient knowledge) can
> get very close to perfect, but there are other approaches that also
> work well (e.g., you could train a neural net on labeled examples).
> Perhaps start with Benson's algorithm for unconditional life and
> extend from that with whatever clever tricks you can find.
> Good luck,
> On Thu, Nov 14, 2013 at 11:29 PM, Marek Jasovsky
> <jasovsky.marek at gmail.com> wrote:
> > Hello
> > can someone recommend me any good and to some extent simple algorithm, I
> > use in software of my own, to detect dead stones and evtl seki
> > where both group remain living , as well as counting territory?
> > thank you in advance,
> > Marek
> > _______________________________________________
> > Computer-go mailing list
> > Computer-go at dvandva.org
> > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
> Computer-go mailing list
> Computer-go at dvandva.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Computer-go