[Computer-go] Need help with fuego source code

David Briemann dbriemann at gmail.com
Mon Jun 24 07:13:43 PDT 2013

Thank you very much for that link Aja. it will certainly be helpful.

I just discovered another very helpful document on the matter:

I leave it here in case someone else needs that information too.


2013/6/24 Aja Huang <ajahuang at gmail.com>

> 2013/6/24 David Briemann <dbriemann at gmail.com>
>> I'm beginning to think that I didn't understand the tree search part
>> correctly. You say the tree search generates moves too. I thought moves
>> were only generated in playouts and the tree search part was to follow
>> already played lines until it reaches a position which has not been played
>> out. Probably that's the location were I have too look into.
> To understand the framework of Fuego, this paper is a good start
> Fuego - An Open-Source Framework for Board Games and Go Engine Based on
> Monte Carlo Tree Search
> http://webdocs.cs.ualberta.ca/~mmueller/ps/fuego-TCIAIG.pdf
> particularly Section 3 The Fuego Engine, where it describes Fuego's
> playout policy and the full-board MCTS generator.
> Aja
> _______________________________________________
> Computer-go mailing list
> Computer-go at dvandva.org
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://computer-go.org/pipermail/computer-go/attachments/20130624/5d075416/attachment.html>

More information about the Computer-go mailing list