[Computer-go] Playing strenght versus respond time
dailey.don at gmail.com
Tue Jun 4 01:16:05 PDT 2013
It's true. In fact it's well known in chess that if you are losing and
the game is virtually a good last ditch effort is to start playing quickly.
It can often evoke fast play from the opponent and possibly a resulting
blunder. I salvage a couple of tournament games that way myself.
On Tue, Jun 4, 2013 at 3:37 AM, Petri Pitkanen
<petri.t.pitkanen at gmail.com>wrote:
> I have only anecdotal evidence but still I am pretty sure of my
> observation: Faster I play faster my opponents respond - usually -
> regardless of time limits. So playing fast may well trigger bad moves by
> 2013/6/4 Detlef Schmicker <ds2 at physik.de>
>> I wonder if somebody tested the "human" playing strength versus bot
>> respond time on kgs (with the same bot parameters otherwize).
>> The reason I ask is: I want to test the scaling with playouts_per_move.
>> Aya is so kind to offer its playouts per move and I wondered if the
>> "relatively" bad scaling has to do with humans playing more serious if
>> the bot takes more time?
>> Computer-go mailing list
>> Computer-go at dvandva.org
> Computer-go mailing list
> Computer-go at dvandva.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Computer-go