[Computer-go] Supporting Japanese rules

Robert Jasiek jasiek at snafu.de
Thu Feb 21 22:41:50 PST 2013

Here are conceptual rules ideas:

In particular, the Simplified Japanese Rules can be a pragmatic start:

Obviously, you would need to replace superko, exclude territory from 
sekis and add Japanese style game end phases. What you get your program 
should be able to handle: detecting independently alive by the 
possibility of creating the player's two-eye-formation.

Needless to say, pathological, rare cases can lead to differences from 
real Japanese rules. Otherwise, Simplified Japanese Rules with the 
mentioned modifications should be good enough for a program's internal 
move prediction, if only it can construct representative playout 
sequences from typical territories to two-eye-formations.

robert jasiek

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