[Computer-go] Supporting Japanese rules
jasiek at snafu.de
Thu Feb 21 22:41:50 PST 2013
Here are conceptual rules ideas:
In particular, the Simplified Japanese Rules can be a pragmatic start:
Obviously, you would need to replace superko, exclude territory from
sekis and add Japanese style game end phases. What you get your program
should be able to handle: detecting independently alive by the
possibility of creating the player's two-eye-formation.
Needless to say, pathological, rare cases can lead to differences from
real Japanese rules. Otherwise, Simplified Japanese Rules with the
mentioned modifications should be good enough for a program's internal
move prediction, if only it can construct representative playout
sequences from typical territories to two-eye-formations.
More information about the Computer-go