[Computer-go] Scoring a go board.

Rémi remi.de.z at gmail.com
Fri Feb 8 13:31:22 PST 2013


If there really is a difference between (1) and (2) then I have always been
completely oblivious to it. For your third (3) case I again see not what
the difference is.


On 8 February 2013 22:02, Nick Wedd <nick at maproom.co.uk> wrote:

> On 08/02/2013 20:34, Rémi wrote:
>
>> Hy,
>>
>> There are a lot of interesting papers on UCT and selection strategies
>> ... But it's harder to find information about the more 'pragmatic' side
>> of computer-go.
>>
>> How do you score a go board?
>>
>
> What do you mean by "score a go board"?  I can think of three reasonable
> possibilities.
>
> (1.) Count the score in a game that is over.
>
> (2.) Count the score in a game that is not over, but both players have
> passed because they think it is.
>
> (3.) Count the score in a game that is still being played.
>
> (1) is difficult but practicable. (2) is similar to (1), so long as you
> are not bothered about the result being meaningful, but just want to
> calculate the score as a referee might if asked to score a game in which
> both players have passed prematurely. (3) is as difficult as playing Go
> perfectly.
>
> Nick
>
>
>  What would be a faster algorithm to score a go-board?
>> Could you pre-calculate and accumulate some information early in the
>> game (on every move), knowing you're going to evaluate the board many
>> times?
>> When do you decide to finish/score the game?
>>
>> Also, what are some of the languages used besides C(++)? Does anyone
>> work in something like java or a functional language?
>>
>> Rémi de Zoeten.
>>
>>
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>>
>
> --
> Nick Wedd
> nick at maproom.co.uk
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