[Computer-go] Develop a client for KGS?

David Fotland fotland at smart-games.com
Thu Nov 8 07:47:25 PST 2012


KGS does not allow client development.  The protocol is proprietary.  KGS
already has a fine, working web client, so there is no need for another one.

 

David

 

From: computer-go-bounces at dvandva.org
[mailto:computer-go-bounces at dvandva.org] On Behalf Of Don Dailey
Sent: Thursday, November 08, 2012 5:09 AM
To: computer-go at dvandva.org
Subject: Re: [Computer-go] Develop a client for KGS?

 

I thought KGS had their own proprietary protocol?

 

GTP is the protocol for communicating with a Go engine,  but not KGS as far
as I know.   KGS supports many features so if they used that protocol it
would have to be significantly extended.  

 

Don

    

On Thu, Nov 8, 2012 at 5:01 AM, Lukas van de Wiel
<lukas.drinkt.thee at gmail.com> wrote:

Hi Henry,

you are probably interested in reading about the GTP.
It is the protocol used to connect to KGS and it is well documented here:
http://www.lysator.liu.se/~gunnar/gtp/

A lot of work already done with it can freely be downloaded and viewed

Good luck with programming the client!

Lukas

On Thu, Nov 8, 2012 at 10:49 AM, Henry Hu <henryhu712 at gmail.com> wrote:
> Hi folks,
>
> I'm planning to develop a web client for KGS. Surely it is necessary
> to connect to it firstly. Searching online, it seems lack of info
> related. How can my client connect to KGS and communicate with it. Are
> there any tools or introduction available for it?
>
> Thanks in advance.
>
> Regards,
> Henry
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