[Computer-go] Rules for the Computer Olympiad -- Remote Play

Michael Williams michaelwilliams75 at gmail.com
Mon Sep 19 15:26:49 PDT 2011

When you say 4 CPUs, how many cores do you really mean?  You can certainly
get a 4-core notebook.

On Mon, Sep 19, 2011 at 2:21 PM, Petr Baudis <pasky at ucw.cz> wrote:

> On Sat, Sep 17, 2011 at 11:33:20AM -0400, steve uurtamo wrote:
> > > I guess the question is what do we want to
> > > identify: the strongest program or the strongest artificial playing
> > > entity?
> >
> > I'm starting to be convinced that there's very little difference. Code
> > isn't generally separable from its hardware, once it has been heavily
> > optimized. This has been discussed on the list before, but I'll just
> > point out that if you want to have a competition between *algorithms*,
> > you'd need a very artificial environment that you might have
> > difficulty getting everyone to agree upon.
> I'd like to chip in with a concrete example - relative strength of Fuego
> vs. Pachi seems to heavily depend on the amount of computing power.
> On single CPU, Fuego is much stronger than Pachi, they get about even
> with 4 CPUs and from there on, Pachi scales better and quickly gets
> significantly stronger.  (Details to follow in our ACG13 paper.)
> Of course we could spend a lot of effort on tweaking Pachi to play
> well on lower-end platforms, but I'd rather be looking for the next
> algorithmic breakthrough and be ready for the many-core computers
> of tomorrow. We should think what do we want to measure in the contest.
> If no remote play is allowed anyway, I think the playing field should
> be at least set really even by all players using the same hardware
> platform, e.g. like it was done in Tampere. Restricting remote play
> but still allowing for differentiation based on whatever laptop one
> brings in does not make too much sense to me.
>                                Petr "Pasky" Baudis
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