[Computer-go] level of MCTS programs depending on the number of sims in 9x9 (unlimited time setting for humans)

Brian Sheppard sheppardco at aol.com
Fri Nov 18 09:51:20 PST 2011


I have been running Fuego 0.4.1 and Mogo3 on CGOS 9x9 for many thousands of
games. Here is the data:

 

Fuego0.4.1-100K,p        2657

Fuego0.4.1-30K,p        2520 

Fuego0.4.1-10K,p        2376 

Fuego0.4.1-3K,p        2205 

Fuego0.4.1-1K,p        2024 

Fuego0.4.1-300,p        1756 

 

Mogo3MC90K,p        2428 

Mogo3MC30K,p        2304 

Mogo3MC10K,p        2169 

Mogo3MC3K,p       2008 

Mogo3MC1K,p        1823

 

From: computer-go-bounces at dvandva.org
[mailto:computer-go-bounces at dvandva.org] On Behalf Of Olivier Teytaud
Sent: Thursday, November 17, 2011 11:11 PM
To: computer-go
Subject: [Computer-go] level of MCTS programs depending on the number of
sims in 9x9 (unlimited time setting for humans)

 

Hi;
Does anyone roughly know the level of a MCTS program in 9x9 depending on the
number of simulations per move ?

I know there are plenty of drawbacks to any such correspondence, that it
depends on your style, on the time settings (I here assume the human has
very long time...) and so on,
but any rough estimate would be better than nothing :-)

I would roughly say:
500 simulations = KGS 10 kyu
3 000 simulations = 5 kyu
15 000 simulations = KGS 1 Dan
3 000 000 simulations = pro level

...but I have no clear idea of this :-)

(please don't spend too much time on the 1000 reasons for which such a
correspondance does not make too much sense,
we all know it :-) )

Best regards,
Olivier


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://computer-go.org/pipermail/computer-go/attachments/20111118/07001a8d/attachment.html>


More information about the Computer-go mailing list