[Computer-go] Human Friendly time limits: tit for tat?
j.chetwynd at btinternet.com
Wed Feb 9 01:14:05 PST 2011
Human Friendly time limits: tit for tat?
has anyone implemented a Go engine with flexible time limits?
if so, what strategies have been developed to enable computers to make
the best use of the time available?
has there been a tournament?
Something similar to the method used in friendly games,
ie on average opponents take approximately the same time on each move.
tit for tat as per prisoner's dilemma.
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