[Computer-go] Semeai and ko
sheppardco at aol.com
Tue Apr 26 07:52:39 PDT 2011
I have always found kos in semeais to be bewildering. E.g., I have a hard
time determining who should win, even with plenty of time to work it out.
I know one guideline that is close to ironclad: take the ko last. (That is,
fill other liberties before beginning the ko.)
But I haven't come across any rules for how to count liberties when a ko is
Can anyone offer guidance on this?
From: computer-go-bounces at dvandva.org
[mailto:computer-go-bounces at dvandva.org] On Behalf Of Rémi Coulom
Sent: Tuesday, April 26, 2011 6:13 AM
To: computer-go at dvandva.org
Subject: Re: [Computer-go] New Crazystone - when again?
I have similar logic in Crazy Stone, but in this particular case, it does
not understand the semeai because of the ko. Should be easy to fix.
On 26 avr. 2011, at 07:53, David Fotland wrote:
> Many Faces old engine counts liberties in semeai that way, including
approach moves, shared liberties when only one side has an eye, etc. This
information is only used in the tree, not the playouts.
> From: computer-go-bounces at dvandva.org
[mailto:computer-go-bounces at dvandva.org] On Behalf Of terry mcintyre
> Sent: Monday, April 25, 2011 10:13 AM
> To: computer-go at dvandva.org
> Subject: Re: [Computer-go] New Crazystone - when again?
> I also believe it resigned in a lost position. The mistake was S14. It
should have played J12 or M12 instead, which should lead to a win.
> Rémi is correct.
> S14 is an interesting blunder. The preceding T2 move didn't exactly remove
a direct liberty from white - it allowed the O1 approach move which had
previously been a self-atari for black. This conforms to a more generalized
use of the word "liberty" used in some discussions of capturing races.
> Does Bonobot - or any program - maintain a count of "moves needed to
capture X, including approach moves and throw-ins, etc?"
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