[Computer-go] living by two false eyes
Erik van der Werf
erikvanderwerf at gmail.com
Wed Apr 6 10:41:04 PDT 2011
On Wed, Apr 6, 2011 at 6:05 PM, Brian Sheppard <sheppardco at aol.com> wrote:
> How does the Benson algorithm result in shorter playouts?
The playout can terminate early when you have a proof that more than
half of the points belong to one side (my program not only determines
life but also territory). Also, as others already pointed out,
avoiding bad moves tends to shorten the playouts.
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