[Computer-go] UCT parameters and application to other games

Michael Williams michaelwilliams75 at gmail.com
Tue Apr 5 16:50:59 PDT 2011


On Tue, Apr 5, 2011 at 4:50 AM, Daniel Shawul <dshawul at gmail.com> wrote:

> Oh no I actually agree with you. But I share concerns of Joona about the
> kind of algorithm to be used.
> He probably used root parallelization scheme like I just did. It scales
> almost perfectly on a cluster of 16 cpus nps wise.
>  But then I realized this might not be as good as it seems because the
> different processors might not produce
> significantly different trees..
>

Obviously you mean the number of simulations scales almost perfectly.  More
important is how well the strength scales in your parallel implementation vs
how well it scales in your sequential implementation.

But, of course, that takes much longer to determine.
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