[Computer-go] I need an off-the-shelf final position live/dead evaluator

David Fotland fotland at smart-games.com
Fri Nov 26 11:33:01 PST 2010

You should be able to rework Gnugo into a DLL life/death evaluator library.
Then you can use its evaluator in your payware app without having to
distribute your source code.  You would just have to distribute the source
to the gnugo evaluation library.

I license Many Faces's engine for applications that can generate reasonable
royalty income, but this application probably doesn't qualify.


> -----Original Message-----
> From: computer-go-bounces at dvandva.org [mailto:computer-go-
> bounces at dvandva.org] On Behalf Of Jim Babcock
> Sent: Friday, November 26, 2010 10:44 AM
> To: computer-go at dvandva.org
> Subject: [Computer-go] I need an off-the-shelf final position live/dead
> evaluator
> I'm working on Go Scoring Camera, an Android cell phone app that will
> photograph a board, do image processing to figure out where the stones
> are, and score the game for you. For the scoring part, I need a liveness
> evaluator; and since this is a previously solved problem, I figure it
> would be best to take one off the shelf. So, I need a recommendation.
> I need an evaluator that will take a final position and mark which groups
> are live and which are dead.
>   * Preferably in Java, but C or C++ would also work
>   * If it's embedded in a larger context (such as an AI), it should be
>     easy to separate.
>   * The hardware budget is about five seconds of CPU time and 2MB of
>     memory.
>   * It doesn't have to be perfectly accurate (the output will be inspected
>     by a human), but higher accuracy is strongly preferred
> Finally, I need the source code under a license such that I can
> incorporate it into Go Scoring Camera, which will be payware, so no GPLed
> programs unless the original author provides me with a separate license. I
> am willing to pay for a license, if necessary.
> If you know of or have written a position evaluator and you'd like me to
> consider it, reply on this mailing list or email me directly. Please
> what language it's written in, a brief summary of the algorithms it uses,
> an estimate of its memory usage, and the license terms it's under.
> --
> Jim Babcock
> jimrandomh at gmail.com
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