[Computer-go] a newcomer

David Fotland fotland at smart-games.com
Sun Nov 14 10:40:48 PST 2010


December 5th: http://www.weddslist.com/kgs/future.html

Nick was sick, so he said there might be a delay in the last report.

David

> -----Original Message-----
> From: computer-go-bounces at dvandva.org [mailto:computer-go-
> bounces at dvandva.org] On Behalf Of "Ingo Althöfer"
> Sent: Sunday, November 14, 2010 2:48 AM
> To: computer-go at dvandva.org
> Subject: Re: [Computer-go] a newcomer
> 
> Hello Pawel,
> 
> welcome in the computer-go community.
> 
> Perhaps, you let "Hopeless" start in the next 9x9-bot
> tournament on KGS.
> 
> Questions to Nick Wedd:
> When will the next 9x9 tournament be?
> Is there still a report on the November tournament to come?
> 
> Cheers, Ingo
> 
> -------- Original-Nachricht --------
> > Datum: Sun, 14 Nov 2010 09:14:51 +0100
> > Von: Pawel Koziol <pp.koziol at gmail.com>
> > An: computer-go at dvandva.org
> > Betreff: [Computer-go] a newcomer
> 
> > hi,
> >
> > My name is Pawel Koziol, I live in Warsaw, Poland, working as a
freelance
> > translator, editor or proofreader, thus wasting my PhD in mediaeval
> > literature. I also am a self-taught, amateur programmer, and a co-author
> > of
> > a chess-playing entity called Glass (http://www.marittima.pl/glass).
> >
> > The go engine, called somwhat unimaginatively "Hopeless" (just like my
> > first
> > chess program) is available at:
> >
> > www.koziol.home.pl/hopeless.zip
> >
> > The machine is based on a random playing engine called Brown (see
README).
> > I
> > just used it to play random MonteCarlo playouts, then tried to exclude
> > some
> > more moves,  then to direct random playouts a bit. At the root, a score
is
> > modified using some heuristics.
> >
> > Hopeless has just achieved its first goal, beating igowin a couple of
> > times
> > on an empty 9x9 board, no komi, in under 5 minutes. It requires about
2000
> > simulations for each tentative move, so something like 150.000 per early
> > game board position.
> >
> > My next goal is to add "an implausible move rejector" (seems to require
> > less
> > knowledge than a plausible move generator) in order to cut down the
> > playing
> > time.
> >
> > regards,
> > Pawel Koziol
> > pp.koziol at gmail.com
> 
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