[Computer-go] CGOS Dropped Connections - Two automatic losses on time.

Christoph Birk birk at obs.carnegiescience.edu
Thu Nov 11 07:42:03 PST 2010

On Nov 11, 2010, at 5:16 AM, <robertfinkng555 at o2.co.uk> <robertfinkng555 at o2.co.uk 
 > wrote:
> Eventually the current log
> in times out at the server and you can log in again... but way too  
> late
> for you to reconnect and finish off the current game. Don's suggestion
> would allow engines to reconnect after a temporary network glitch and
> finish the game, avoiding bad results - especially important for
> standard engines where several will be running simultaneously on the
> same machine.

A new instance of the program can only finish the current game if it
does not keep any state between moves. I don't know about your's but my
program keeps a state, so that would not work anyway.


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