[Computer-go] CGOS Dropped Connections - Two automatic losses on time.

robertfinkng555 at o2.co.uk robertfinkng555 at o2.co.uk
Thu Nov 11 05:01:49 PST 2010


From: birk at obs.carnegiescience.edu Date: Nov 11, 2010 2:50 
>On Wed, 10 Nov 2010, Michael Williams wrote:
>> Does the opponent's identity currently get sent? I can't remember.
>> If so, then you should do so after the match ends (or at least 
after
>> the engine makes it's first move) so that engines cannot 
intentionally
>> refuse to play a move because of the opponent's identity.
>
>CGOS is a test-server for developers ... I hope this is not
>necessary.

I agree, there are other ways people could "cheat" if they wanted. 
Presumably most people want to get an accurate rating for their engine, 
so it is against their own interests.



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