[Computer-go] CGOS Dropped Connections - Two automatic losses on time.

Hideki Kato hideki_katoh at ybb.ne.jp
Wed Nov 10 19:04:05 PST 2010

Michael Williams: <AANLkTinvMt3gUEDaBv95hA9Bn3y6++hr_iBVqYM1W=iC at mail.gmail.com>:
>>>> 6. Auto-void games where one player makes no moves
>> This is a sensible change.
>Does the opponent's identity currently get sent?  I can't remember.

Yes. At the beginning of a match, the server sends the identity and 
the rating of the opponent to the client.

By peeping (using "tee" command on Linux) the communication between 
the server and the client, people easily know who the opponent is. 
(I'm logging all of the info.)

Hideki Kato <mailto:hideki_katoh at ybb.ne.jp>

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