[Computer-go] CGOS Dropped Connections - Two automatic losses on time.

Christoph Birk birk at obs.carnegiescience.edu
Wed Nov 10 18:50:02 PST 2010

On Wed, 10 Nov 2010, Michael Williams wrote:
> Does the opponent's identity currently get sent?  I can't remember.
> If so, then you should do so after the match ends (or at least after
> the engine makes it's first move) so that engines cannot intentionally
> refuse to play a move because of the opponent's identity.

CGOS is a test-server for developers ... I hope this is not


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