[Computer-go] CGOS Dropped Connections - Two automatic losses on time.
birk at obs.carnegiescience.edu
Mon Nov 8 17:55:01 PST 2010
On Nov 8, 2010, at 5:36 PM, Don Dailey wrote:
> On Mon, Nov 8, 2010 at 7:40 PM, Christoph Birk <birk at obs.carnegiescience.edu
> > wrote:
> How about not booting the existing player at all, but refusing the
> of the 2nd one (as it is currently done). This allows a cron-job to
> the programm periodically.
> Just leaving it the way it is doesn't solve any problems, right?
How about not scoring the game if there was no more than 1 move played.
That's your suggestion and I like it.
> I think if someone tries to log on the server needs to somehow
> determine if the current connect is alive. It's been a long time
> since I worked on it, so I'll have to think about it.
Send a 'ping' that requires a 'pong' within some (generous) amount of
More information about the Computer-go