[Computer-go] CGOS Dropped Connections - Two automatic losses on time.

Christoph Birk birk at obs.carnegiescience.edu
Mon Nov 8 17:55:01 PST 2010

On Nov 8, 2010, at 5:36 PM, Don Dailey wrote:
> On Mon, Nov 8, 2010 at 7:40 PM, Christoph Birk <birk at obs.carnegiescience.edu 
> > wrote:
> How about not booting the existing player at all, but refusing the  
> connection
> of the 2nd one (as it is currently done). This allows a cron-job to  
> restart
> the programm periodically.
> Just leaving it the way it is doesn't solve any problems, right?

How about not scoring the game if there was no more than 1 move played.
That's your suggestion and I like it.

> I think if someone tries to log on the server needs to somehow  
> determine if the current connect is alive.    It's been a long time  
> since I worked on it, so I'll have to think about it.

Send a 'ping'  that requires a 'pong' within some (generous) amount of  


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