[Computer-go] CGOS Dropped Connections - Two automatic losses on time.

Christoph Birk birk at obs.carnegiescience.edu
Mon Nov 8 16:41:44 PST 2010


On Nov 8, 2010, at 2:57 PM, Mark Boon wrote:

> On Mon, Nov 8, 2010 at 12:28 PM, Robert Finking
> <robertfinkng555 at o2.co.uk> wrote:
>> A final thought - how about increasing K for games that are lost on  
>> time?
>
> Bad idea.

I agree,
Christoph




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