[Computer-go] CGOS Dropped Connections - Two automatic losses on time.
robertfinkng555 at o2.co.uk
Mon Nov 8 14:52:13 PST 2010
I think I've got it!
On 08/11/2010 14:17, Don Dailey wrote:
> One possible solution is for the server to force the previous login to
> disconnect if it thinks that player is currently connected. It will
> send a quit command to the client and then realize there is no
> connection and this is trapped.
Would it be possible to check the IP address of the the login? Only
allow a repeat login from the same IP address, this would stop other
users booting a standard pack which was already logged in.
I am probably being very slow here. This is probably what you meant in
the first place yes? This is a great idea if you can check IP addresses
=) Sorry for not catching on when I first read your mail.
When do you think it will be possible to do this, (and also the
combining of results/ELO for standard engines)? I will try to get the
beta 3 release done to fit in with your timings.
Thanks again for running the server - great =)
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