[Computer-go] learning patterns for mc go
darren at dcook.org
Wed May 19 16:50:31 PDT 2010
>> My problem is that I can't find many papers about learning of MC playout
>> policies, in particular patterns.
> A just published paper about learning MC policies:
> It works quite well for Havannah (not tested on hex I think).
I struggled with this paper ("Multiple Overlapping Tiles for Contextual
Monte Carlo Tree Search"), as it wasn't clear to me what a "tile" was.
Specifically I couldn't work out if they were 2d patterns of
black/white/empty, or are they are a sequence of moves (e.g. joseki,
forcing moves, endgame sente/gote sequences, etc. in go)? Or perhaps
something else altogether?
While I wear the dunce's cap and stand in the corner, is some kind soul
able to explain the idea in go terms?
Darren Cook, Software Researcher/Developer
http://dcook.org/gobet/ (Shodan Go Bet - who will win?)
http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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