[Computer-go] Computer Analysis of Master Games ?!

David Fotland fotland at smart-games.com
Wed Aug 11 23:17:00 PDT 2010


The computer threads already have low priority, to keep the user interface
responsive.

> -----Original Message-----
> From: computer-go-bounces at dvandva.org [mailto:computer-go-
> bounces at dvandva.org] On Behalf Of Álvaro Begué
> Sent: Wednesday, August 11, 2010 10:44 AM
> To: computer-go at dvandva.org
> Subject: Re: [Computer-go] Computer Analysis of Master Games ?!
> 
> On Wed, Aug 11, 2010 at 12:22 PM, David Fotland <fotland at smart-games.com>
> wrote:
> > Yes, that's why the option is there.  By default, MF uses all cores.  If
> > someone wants long think times while they are using the computer for
> > something else they can reduce the maximum threads allowed.
> 
> Couldn't one just lower the priority of the process and get full
> processing power while the computer is otherwise idle, and still keep
> it responsive?
> 
> Álvaro.
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