[Computer-go] Many Faces and Japanese rules
dailey.don at gmail.com
Mon Apr 26 06:43:13 PDT 2010
Do you have a good sense of the success rate of your scoring algorithm?
Is it better than Gnugo for instance? Does it get 99% of the scores correct
or is it higher, or lower?
It's my understand that correct Japanese scoring by computer is almost
impossible to get right in every case, although one can come relatively
On Mon, Apr 26, 2010 at 2:00 AM, David Fotland <fotland at smart-games.com>wrote:
> It is a little tricky to make it work.
> > -----Original Message-----
> > From: computer-go-bounces at dvandva.org [mailto:computer-go-
> > bounces at dvandva.org] On Behalf Of Martin Mueller
> > Sent: Sunday, April 25, 2010 1:52 PM
> > To: computer-go at dvandva.org
> > Subject: [Computer-go] Many Faces and Japanese rules
> > Hi David,
> > I kind of see how to do it in the tree, but can you handle Japanese
> > rules even in the playout phase? It seems very tricky to me. Fuego will
> > happily play extra defensive moves in its territory, as long as it is
> > beyond the search tree, since all the playouts are scored with Tromp-
> > Taylor rules and are still wins.
> > See e.g.
> > http://fuego.svn.sourceforge.net/viewvc/fuego/trunk/regression/cleanup_
> > japanese_rules.tst?revision=1105&view=markup
> > http://fuego.svn.sourceforge.net/viewvc/fuego/trunk/regression/sgf/game
> > s/2010/LittleGolem/
> > Martin
> > > The pure MC part of MFGO handles Japanese rules correctly. The only
> > point
> > > I was making is that there is nothing inherent in the MC algorithm
> > that
> > > makes it not suited to Japanese rules.
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