[Computer-go] Many Faces and Japanese rules

David Fotland fotland at smart-games.com
Sun Apr 25 23:00:21 PDT 2010


It is a little tricky to make it work.

> -----Original Message-----
> From: computer-go-bounces at dvandva.org [mailto:computer-go-
> bounces at dvandva.org] On Behalf Of Martin Mueller
> Sent: Sunday, April 25, 2010 1:52 PM
> To: computer-go at dvandva.org
> Subject: [Computer-go] Many Faces and Japanese rules
> 
> Hi David,
> 
> I kind of see how to do it in the tree, but can you handle Japanese
> rules even in the playout phase? It seems very tricky to me. Fuego will
> happily play extra defensive moves in its territory, as long as it is
> beyond the search tree, since all the playouts are scored with Tromp-
> Taylor rules and are still wins.
> 
> See e.g.
> http://fuego.svn.sourceforge.net/viewvc/fuego/trunk/regression/cleanup_
> japanese_rules.tst?revision=1105&view=markup
> http://fuego.svn.sourceforge.net/viewvc/fuego/trunk/regression/sgf/game
> s/2010/LittleGolem/
> 
> 	Martin
> 
> > The pure MC part of MFGO handles Japanese rules correctly.   The only
> point
> > I was making is that there is nothing inherent in the MC algorithm
> that
> > makes it not suited to Japanese rules.
> 
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