[computer-go] batch size and impact on strength
Magnus Persson
magnus.persson at phmp.se
Sat May 24 00:08:10 PDT 2008
Quoting Carter Cheng <carter_cheng at yahoo.com>:
> Is UCT really that good at finding the best move in alot of situations?
The search algorithms do not find the best move. They prune the bad
ones. The quicker and more reliably bad moves can be pruned the less
candidates remain to be chosen from. Thus increasing the likelyhood of
playing the best one.
When you write UCT you also have to separate the actual knowledge
about go given to the program in heavy playouts from the search
process. The search can be blind or it can have eyes to see with,
nethertheless a good search algorithm do well given the knowledge it
has.
Yet, the separation of search and knowledge is not that simple. I
believe the best parameters for the search is likely to depend on the
quality of moves. One example is that Mogo and Valkyria for example
simply follows a greedy tree search, becuase build in knowledge and
online learned knowledge (AMAF) allows the search to search very
selectively.
-Magnus
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