[computer-go] 10k UCT bots

Jason House jason.james.house at gmail.com
Tue May 13 10:00:44 PDT 2008


On May 13, 2008, at 12:00 PM, "David Fotland" <fotland at smart- 
games.com> wrote:

> When you say pure uct, what is the playout policy?  Pure random  
> moves except
> don't fill one point eyes?

That's exactly what I meant. I'd also assume other stuff like the UCB1  
formula, no RAVE, and no initial move bias. I'm not opposed to other  
variants to see the effects, but I do want to ensure my implementation  
is correct.


> What's your eye rule?

All direct neighbors are the eye-owner's color and no more than one  
enemy stone in the diagonals. Corner/edge require no enemy stones. I  
experimented with others, but that one is the simplest/best. With  
large patterns, someone could do better.



>
>
> David
>
>> -----Original Message-----
>> From: computer-go-bounces at computer-go.org [mailto:computer-go-
>> bounces at computer-go.org] On Behalf Of Christoph Birk
>> Sent: Tuesday, May 13, 2008 8:51 AM
>> To: computer-go
>> Subject: Re: [computer-go] 10k UCT bots
>>
>>
>> On May 13, 2008, at 7:25 AM, Jason House wrote:
>>> I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000
>>> playouts per move. Can someone put up a comparable bot?
>>>
>>
>> I will re-start 'myCtest-10k-UCT' later today.
>>
>> Christoph
>>
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>
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