[computer-go] 10k UCT bots

Jason House jason.james.house at gmail.com
Tue May 13 07:25:52 PDT 2008


I'm testing my bot on CGOS using pure UCT, no pondering, and 10,000  
playouts per move. Can someone put up a comparable bot?

A while back, someone else made a similar request, and I discovered  
that my bot had somehow broken. I've scoured for bugs and I believe I  
have a functional implementation.

There are two hb-739-UCT-10k-# bots because an external library leaks  
memory and it's the easiest way to make cgosGtp restart the bot  
periodically. My bot may still be a bit weaker than 10k playouts would  
imply since it's slow and may be cutting back from time restrictions.

Sent from my iPhone


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