[computer-go] Congratulations to LeelaBot2 and to CzechBot

Gian-Carlo Pascutto gcp at sjeng.org
Mon May 12 13:33:47 PDT 2008


Jeff Nowakowski wrote:
> On Mon, 2008-05-12 at 21:14 +0200, Gian-Carlo Pascutto wrote:
>> But I still categorically object to the stance that it's the bots or the 
>> programmers fault that it forfeits on time. As log as lag is not 
>> compensated there is no way to avoid time losses, even if the bot always 
>> moves instantly. You can at best improve the odds of this not happening.
> 
> I disagree.  

But what exactly do you disagree with?

Do you claim it's possible to avoid time losses by better coding? If so, 
I'm very interested in what you have in mind. Measuring lag isn't the 
answer: if your opponent is willing to play 2500 moves and you can make 
at most 2 per second because of lag, then you will lose no matter what 
you do.

If I would take the reverse stance and make Leela move very fast on KGS 
and always dispute and continue games as long as possible, then I think 
it would not last a week without being banned.

You cannot allow (lost) games to go on indefinitely and have no 
compensation for lag. That turns things into a game of "who has the 
fastest connection". I already know I don't, so I'm not very interested 
  in playing it.

-- 
GCP


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