[computer-go] Congratulations to LeelaBot2 and to CzechBot

Jason House jason.james.house at gmail.com
Wed May 7 14:50:21 PDT 2008


On May 7, 2008, at 4:54 PM, Gian-Carlo Pascutto <gcp at sjeng.org> wrote:

> Evan Daniel wrote:
>
>> It is entirely within the power of the other bots to not lose on  
>> time.
>
> I am not sure that is true.
>
> LeelaBot should be perfectly capable of playing about 12 moves per  
> second in the default configuration.
>
> However, it seems either KGS or kgsGtp do not (correctly) account  
> for connection lag, or the interface adds lag of its own. If it is  
> indeed connection lag that is the problem, KGS is about 150ms from  
> the tournament machine, which means Leela can't actually play more  
> than 6 or 7 moves per second at best, even if the engine itself  
> would move at infinite speed. I think that in the actual game, the  
> speed was closer to 2 moves per second and this was not enough to  
> avoid the time loss.

I was under the impression that KGS gives no assistance with lag  
except in sometimes when passing.

I probably overengineered my time management, but I measure the lag,  
time left, and moves remaining while the game is going on and adjust  
my safety buffer. Ending a game with 3 seconds left (like occurred in  
the tornament) is not atypical for me. I lost a game on time in this  
past tournament from poor undo handling (losing more than a minute)


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