[computer-go] Congratulations to LeelaBot2 and to CzechBot
Jason House
jason.james.house at gmail.com
Wed May 7 14:50:21 PDT 2008
On May 7, 2008, at 4:54 PM, Gian-Carlo Pascutto <gcp at sjeng.org> wrote:
> Evan Daniel wrote:
>
>> It is entirely within the power of the other bots to not lose on
>> time.
>
> I am not sure that is true.
>
> LeelaBot should be perfectly capable of playing about 12 moves per
> second in the default configuration.
>
> However, it seems either KGS or kgsGtp do not (correctly) account
> for connection lag, or the interface adds lag of its own. If it is
> indeed connection lag that is the problem, KGS is about 150ms from
> the tournament machine, which means Leela can't actually play more
> than 6 or 7 moves per second at best, even if the engine itself
> would move at infinite speed. I think that in the actual game, the
> speed was closer to 2 moves per second and this was not enough to
> avoid the time loss.
I was under the impression that KGS gives no assistance with lag
except in sometimes when passing.
I probably overengineered my time management, but I measure the lag,
time left, and moves remaining while the game is going on and adjust
my safety buffer. Ending a game with 3 seconds left (like occurred in
the tornament) is not atypical for me. I lost a game on time in this
past tournament from poor undo handling (losing more than a minute)
More information about the computer-go
mailing list