[computer-go] CGOS client
Don Dailey
drdailey at cox.net
Sat Mar 8 04:41:57 PST 2008
Petr Baudis wrote:
> Hi,
>
> is there source code available for the binary CGOS client, please?
Get the Multi-platform starkit version of cgosGtp_kit.zip on the web site.
Then follow the link under the "Platform" column for the starkit page.
You will need to find and get sdx and tclkit for your platform - which
are freely available.
Then unpack the kit version of the client using: "sdx unwrap cgosGtp.kit"
All the source code and supporting libraries and packages will appear as
a directory which you can edit freely. Then you can repack it with
"sdx wrap ..."
But the problem you are seeing is a bug in the server. I am restarting
the server which will be a temporary cure. It seems there are
situations where a program loses it's connection or logs off and the
server still thinks it is logged on. I think I can fix this without
too much trouble - I will put this on my todo list.
- Don
> I'm
> using the 32bit linux version on four computers, with two sets of
> users, and on the computers using the same set I often hit a conflict,
> with one of the computers offline with:
>
> 10:15:43 S->C protocol
> 10:15:43 C->S e1 cgosGtp 0.98 alpha - engine client for CGOS Linux-x86 by Don Dailey
> 10:15:43 S->C username
> 10:15:43 C->S pachi1-p0.2-light
> 10:15:43 S->C Error: You are already logged on! Closing connection.
> 10:15:43 Connection to server has closed. Will try to reconnect shortly.
>
> The trouble is that it does not try different username but keeps
> trying with the original one.
>
> (By the way, pachi1-*-light are UCT bots with completely light
> playouts with various UCB1 c values, if anyone wants to use that as
> reference. Surprisingly, it seems that my heavy playouts do not make big
> difference so far, though the rating is still very unstable.)
>
>
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