endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])
Don Dailey
drdailey at cox.net
Mon Mar 3 05:49:35 PST 2008
steve uurtamo wrote:
>> So I don't think
>> sophisticated ko fights are resolved but I not strong enough to really
>> quantify this.
>>
>
> It's very often the case that games between, say, two 7d players on KGS
> will come down, in large part, to one or two or three ko fights and their
> resolution. or even the threat of a ko fight if one player is weak enough. i'm
> not sure that even the strongest amateurs count all of their ko threats
> correctly ahead of playing them (the game is quite dynamic, after all) but
> this is way, way deeper water than i tread in, so i don't have any real idea.
>
> i just wonder if anyone has tried to beat these programs by initiating a
> complicated but critical ko fight. i'd think it'd be a can't-lose if you chose
> it correctly. i wonder if it's a repeatable way to beat these guys, or if the
> depth is handled just fine.
>
> the thing that got me thinking about this is that i've never seen an MC
> player really play out a ko fight. (or perhaps they are in their own cryptic
> MC way that i can't see).
>
Perhaps I don't know what I'm talking about here, but is it possible
that most ko fights can be avoided? Perhaps ko fights introduce too
much uncertainty and they look for a more simple way to proceed?
I've seen lot's of positions where there is a ko back and forth 2 or 3
times and the computer used every other turn to do something
constructive in some particular area - then when it stopped fighting it
stayed interested in that other area. I don't really know if what I
saw meant anything - it involved only 1 ko point. Is that still
considered a ko fight? It "seemed" to me to know what it was doing,
picking (what seemed to me) just the right moment to abandon the ko.
- Don
> s.
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